My second work based on the "Silo" TV show, which is one of my favorite ones.
This time, I focused on level 144. All the parts of the Silo were modeled and textured in Blender.
I used lots of props from Megascans, as well as some from Poly Haven and SketchFab.
Lighting and rendering in Blender, comp in Blender and Nuke, final color adjustments in Photoshop.